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Snowstorm project - Breakdown

This is a short film that has been made by me entirely when it comes to the production of it. This took me a total of 10 weeks to finish. The project was filmed with a RED Komodo 6K and then worked within a ACES pipeline. The light casting on the ground is made by creating a 3D mesh (that then was used as a light AOV pass) based out of the tracking information. The ground was created in Maya. The robot and snow was rendered in Houdini Stage with the Karma renderer by using the Topnet system for a fast workflow and to be able to iterate faster.

Node tree of sh02.

Node tree of sh02.

Full node tree in Nuke of sh02.

Full node tree in Nuke of sh02.

Ground mesh based out of MMO markers (sh02).

Ground mesh based out of MMO markers (sh02).

Houdini Stage full node tree.

Houdini Stage full node tree.

Animatic from the pre production stage.